Wednesday, July 23, 2008

Ceti Wins the Victory Run Contest!

Atta Boy Ceti for winning the Victory Run Challenge! Just send me an Email let me know which game you want. Dragon Knight II complete or Rabio Lepus Special. I will still take any photos for a second place Prize and offer the game that Ceti doesn't choose! The contest will run about 2 more weeks then we start another one. So the contest is still running for those of you who would love to give it a shot! Great Job Ceti congrats and I hope you enjoy your Prize!

Windancer


Tuesday, July 22, 2008

Road Spirits By Windancer



Well Well. This is one game I can't quite decide if I like all that much. It has some nice graphics and music. Extremely good Framerate. However Road Spirits does have some issues. As you start to play you will say to yourself, "wow this is a surprisingly good racer". But, by Stage 17 as the game doesnt get any tougher, you will be saying then "Is it over yet". Extremely easy racing makes it feel like your out for a sunday drive. For you guys that are novices on racing games you may just have something here! But for hardcore racing fans, probably not your cup of tea. Now one thing I really don't understand in this game is passing the same car over and over and again just painted differently. Each stage has a different car to pass but what were the programmers thinking! The cars are very nicely drawn. whynot mix in all the cars from each track to give the game some realism.

Graphics in Road Spirits are quite nice. The stages look pretty decent and most tracks don't even have a scaling line like most racers back in the day. When there are some graphics on the side of the track like road signs and billboards they are very nice and scale extremely smooth. another complaint from me though is that there are not enough graphics on the side of the racetracks. The cars you pass are very well drawn and look great! To bad there's not enough of them along the way to pose a threat or any difficulty.

Music in the game is outstanding. However here comes another complaint. Instead of having a tune assigned to each stage the programs thought it better to let the player choose whatever tune they like by using a cd console. It's a cool idea for sure but it takes up some precious loading time. I wish they assigned the tunes to each track again what were the programmers thinking here?

Now here is a very cool feature. When you beat this game and I assure you a 5 year old can do it for you. You will earn new cars to race with. So the game does have somewhat of a redeaming quality to it. But if you beat the game easily, would you really want to go through it again with a better car? Maybe or maybe not. I think this game was a good idea gone bad. The programmers I guess Didn't really have a clue. The game however is very cheap on ebay or from an online shop and maybe worth 1 go through for racing fans. If your a hardcore racing fan, you may want to stay away from this one. As the difficulty may frustrate you. Way to easy for it's own good.

Windancer

Victory Run Has Been beaten By Windancer

Well I have been trying for years and about 12:30 am I did it! I beat Victory Run! The Contest is still up but I beat you guys woohoo! See if you can out rank me for an in your face windancer!

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The Game is Beatable so get out there and win a free game!

Windancer

Saturday, July 19, 2008

Pop N Magic "Whimsical Fun" By Windancer



Is this a game worth forking out 70.00 dollars of your hard earned cash? In my opinion a definite yes. Great Graphics, excellent music, nice sound effects, and tremendous cut scenes make this title a must own for all pcenginefan's. Sometimes you just gotta pull the trigger and buy these High priced titles to get some total enjoyment out of this wonderful system. I was lucky enough, my mom bought this game for my 43rd birthday. Thanks Mom you rule!

Gameplay is just smooth and crisp. You will notice from the start that if you ever played Parasol Stars aka Bubble bobble III this game is similar in a lot of ways. First thing you notice is that you now have projectiles to throw at your enemies. After defeating the enemies you will then grab the bubble they turn into and throw them at a bubble of a different color and get the goodies to power yourself up. Power ups range from Better projectiles to speed boots. You also have a nice Blast to kill everything on the screen but your limited to 3 unless you pick up the power up to add more. Great gameplay makes this a must own.

The music in this game is whimsical and cheery cd tunes That change as you progress levels. Nice sound effects compliment the music. I gotta say this is the best job telenet of japan has pulled off. The music doesn't cut off or reload as you progress stages it's very nice.
Cut scenes are very well done. They really put some artistic talents to work in this game. Huge sprites that are big and well drawn. Pop N Magic Is one of the best Graphical games on the PC Engine that I have laid eyes on. The game is truly eye candy that plays very well. For you Bubble Bobble fans out there this is a must own! It will not disappoint. If your not a fan of Bubble Bobble it just might make you one. I think the hefty price tag needs to be paid sometimes to play games of this quality. If you get a chance to get this game legit or non legit get it! You will love the whimsical world of Pop N Magic!

Windancer

Thursday, July 17, 2008

Victory Run Challenge Has begun!

Here's the Challenge. Beat the game. Send me a Pic of the winning screen using a camera even if you are using an emulator. I send you a copy of Dragon Knight II Complete or Rabio Lepus Special Loose. As far as I know, there are no Cheats available for this game. But if you use an emulator to try and beat this game Please if cheats are available don't use them. I have been trying to beat this game for years! It is one tough cookie!
Firstly the parts on your car go south in a hurry. Also there are a ton of things to dodge along the stages. Somekind of trash blocks your way and wrecks your tires and shocks! Then if that's not bad enough! You need to slow down on the hills or your car catches air and your shocks get wrecked again. Downshifting to much will result in Trashing your gears. Then there are the stages themselves.
First stage is fairly easy and you may even get good enough to add time to your limit. What the hell is windancer talking about? Ahh, then there is nightime driving and you can barely see the trash that some sick programmer has layed out along the track to screw up your tires and shocks! I don't even want to mention what the desert stage does to your car, but I will try LOL. The desert stage is the beast that makes or breaks your Victory run. Firstly you notice that you need to shift from 1st to 2nd rather quickly or your tires will just spin at the start. Then, That sick programmer layed out more trash for you to dodge along with dodging traffic. Then there is this little diddy........shifting from 3rd to 4rth gear doesn't work the same as street stage! Your car is slower in 4rth gear what the hell!

From what i've posted so far you would probably think I don't like the game much. I do like the game! It's the toughest racer i've ever played. It presents itself kind of like outrun. I can currently make it to stage 8. But I just don't have enough time racked up to beat the stage. I am convinced that the desert stages are the key to beating this game. I do know that Runinruder over at the pcfx message boards has beatin the game, I think he maybe the only one in the world to do so. He has posted a nice review you may want to checkout. It may give you some good hints on beating the game. Anyway goodluck! I'm going to make a run for victory also, but if I beat you guys to the finish i'm not included in the contest. I will post my screenie for bragging rights. If you beat this game, you did something special and tremendous!

Windancer

Saturday, July 12, 2008

The polls are in, and this is what you chose!

I want to thank everyone for participating in our first round of polls. It really helped us get a sense of direction our first month in. After checking out what YOU, the fans of the PC Engine like most it would appear that these were your choices...

1) Reviews are the top priority! With Artwork, Screenshots, and Walkthroughs coming in after.

2) The Core Grafx II system is the favorite of all! Followed closely by the PC Engine, Turbo Grafx 16, and Super Grafx. No love at all for the Core Grafx I system.

3) Original games is what drives this system and you playing it! Other faves followed as Shooters beat out RPG's, and the art of the games themselves had no bearing on you. Interesting perspective compared to the difference in popularity with the Japanese who were very RPG happy, and loved the artwork!

We will put up some new polls soon and have some fun, until then thank you once again for helping us out our first month! CHEERS!

-PC Engine Fan

Tuesday, July 8, 2008

Somer Assault By Zeon


All right kids gather 'round, it's time for another review from your favorite reviewer Zeon! What's that you say? You like the angry video game nerd better? Ok then, give me a second to drive to New Jersey. Ok back, now who's your favorite game reviewer? What did I do you ask? Let's not worry about the details shall we? Today's review has to do with a often overlooked, quirky little game for our beloved Turbo Grafx that goes by the name Somer Assault. Now I know what you are thinking. What the heck is a somer, and what has incited its wrath for it to go on a rampaging assault? Well at least I know those were my first questions when I heard of this game's name. Well fear not for you shall wonder no more! For I, Zeon shall explain to you all the mysteries of this world! What is it now? What do all the mysteries of the world have to do with assaulting somers? How do I know the answers to all of life's questions? Am I crazy? Kids these days, I swear, always filled with their crazy little questions. Of course I know all about life's little mysteries, er well at least the mysteries that surround this little know entity known as somer.

You see there was this sinister little corporation called Somer Dental Laboratories that did dastardly things like teach dentists around the globe how to do their job and provide them with the equipment to do dental work. Now nobody likes going to the dentist, but there was one entity that absolutely despised the Somer Dental Laboratories and all of it's evil deeds: the slinky. Yes, the slinky! You see, kid's love playing with slinky and the slinky loved being played with. It was a great and peaceful time, until the Somer Dental Laboratories was founded and started operations. Now the slinky's playmates were stolen away and subjected to great anxiety, expired magazines, smelly breath, and great deals of pain. When the slinky heard of this, it became enraged. Trust me you don't want to get on the bad side of an irate slinky, oh boy you don't. So the slinky grew the ability to shoot lasers and went forth on it's quest to destroy the Somer Dental Laboratories' 12 leaders and ultimately the evil corporation itself. It wasn't easy with the twisted mazes that held each leader, but the slinky prevailed. The valiant efforts of the slinky were recorded onto the history books as the Somer Assault.

What now? You say that never happened and that slinkys aren't sentient? Boy you kids, fine I'll tell you what didn't happen and maybe you'll believe the lies I'm about to make up. Alright enough of the old man skit, it's getting tiresome already. Now I know why old people are always so cranky!

Ok so when you first turn on Somer Assault, first thing you will notice after the Altus logo is the music. Now let me start by saying everything about this game is unique and the music is no exception. You are treated by this colorful music, that I really can't describe except maybe having a mid-eastern influence. The music is quite catchy and I am actually listening it to it right now as I type this review. It may not be for everyone, but that's probably because they can't handle it's uniqueness.

Alright so you are past the title screen now what? Well first you get to choose between stereo and mono audio and then you enter your birth date, of which I have no idea what exactly it does. Then you get to see the back story of our hero's epic quest! You see there's this evil fortune teller witch lady that summons 12 creatures based upon the 12 creatures of the zodiac to go forth and bring the world under her control. Who's going to stand in her way and stop her sinister plot? The Mario Brothers? Batman? Paperboy? Tony Danza!?!? Nope none of the above need apply, because no sooner was the witch gloating that nobody could stand in her way did a lone, very irate, slinky appear before her to let her know he ain't havin' none of that! He's gonna destroy all of her beasts and put a stop to her ambitions for world domination thus ruining her! You thought I was joking earlier with the slinkies, didn't you?

Ok so now the shock of figuring out how the bizarre hero of the story is has passed, it's time to get down to the game play. You as the slinky must go around the maze, in slinky like fashion of course, and along the way things such as flames or rotating horse heads obstruct your path, slowly floating towards you. What can you do against such dastardly foes? Why shoot them of course! For not only can you slink around the maze, you have the ability to shoot at things too. Oh and sometimes after destroying your foes, they will leave behind power ups, such as extra time, a triple shot upgrade, and extra life gauge amongst many other things! What will they think of next? Why the ability to jump of course! That's right, you can jump too. What purpose might this serve you ask? Well if you are in a narrow corridor, which is quite often, you can jump and your slinky will attach itself to the other wall. This is sometimes crucial to making your way to the boss in time, as there are often shorter paths to be found by changing walls.

The object of each maze is to find your way to the boss which is one of the zodiac beasts that witch summoned. As you may have gathered by now, you are timed which can be frustrating. It is especially so if you go down a long convoluted path only to reach a dead end and not have enough to turn around and make it to the boss in time, but this adds to the challenge. It's really nerve racking when the timer comes from out of the corner to the center of the screen and plays a quite startling sound effect to signify that you are running out of time though. It keeps you on your toes.

The premise of going through a maze with enemies that don't even shoot at you until you reach the boss may sound a bit mundane, however it's not. The enemies really just serve to provide you with useful power ups to help you beat each stage's boss, however as you get later into the game quite a few things are done to spice things up. For one thing there are special tiles that when you "slink" over them they do something, well, special. From making a path appear, to warping you somewhere else in the maze, to even dealing damage to you! Furthermore there are power ups with a question mark on them, these can be good, but sometimes they do bad things like reverse your controls! Also, as you progress the mazes get longer and more convoluted with many dead ends and enemies coming at you from both sides. Therefore it's going to take a lot of tries on later stages to find the boss in time. Once you finally make it to the boss you are sealed in the room with the beast and you must keep shooting and avoiding its attacks until either you or it goes down. The bosses have a fairly predictable pattern, but there is a little randomness to keep you from just staying in one spot and killing the boss with no effort. After you defeat the boss, you are treated to a scene where you slinky triumphantly slinks across the screen with a giant zodiac calendar above it noting your progress.

Well I have spoke of game play and the music what about the graphics? Well they are nothing too special, I'll admit, but they do a wonderful job of conveying the wackiness of the game. When your slinky gets hit by something, he jumps and his previously non-existent eyeballs pop out as if to say, "Ouch, that hurt!" The graphics are nice and colorful, but don't be expecting it to rock your socks off. Besides it's the game play where the game really shines as I have already explained. One more thing I will mention before I wrap this review up is the sound effect your slinky as he moves. It can only be justly described in one word: Epic! I swear if actual slinkies made the noise that the one in this game makes, I would set up 20 of the on a staircase and set them all off one after the other just to hear the audio orgy of awesomeness that was sure to ensue. I'm also certain that my parents would get mad because I would be doing it at about 2:00 in the morning!

In any case, this is quite the game to behold. From start to finish, there is a ton of fun to be had if only for the noise that slinky makes! Seriously though the only downside to this game that I can see is that it's not your type of game, and the fact that you are timed. Other than that, this is a must have game for any TG-16 owner hands down. I mean where else are can you command an irate slinky on a quest to save the world? So what are you waiting for? Get this game now! The slinky commands you, don't make it mad now!

Sunday, July 6, 2008

Tricky Kick is the Winner By Zeon!

Winner of the first Review Contest Held by PCEnginefan will recieve a copy of World Jockey! Congratulations Zeon!

Think back to 1991 if you will, now suppose that you love video games. (You must to be bothered with reading this review in the first place!) Anyways, lets just say the Turbo Grafx-16 won you over and you decided that it would be the system you brought home that day. Well of course you're going to need some awesome games to play on your system right? Do you go for surefire hits like Bonks Adventure or Bonks Revenge? Maybe R-type sounds more up your alley with it's hectic, near arcade perfect quality action? Perhaps you were impressed by the game play footage of Legendary Axe you saw back in 1989 that kind of influenced your purchase decision in the first place. Whatever the case may be you probably wouldn't have given the game Tricky Kick more than a second glance would you? Admittingly the confusing cover art isn't helping its case much, nor does the name doesn't make it sound particularly stellar or even remotely interesting. However what we have here is a gem in the rough. I mean sure it has it's problems, but what game doesn't? (Don't you dare try and be a smart alec say Metal Gear Solid 4!) Too many people are too hard on this game, sometimes going as far as lumping it with titles such as Gunboat, Drop-Off, and Falcon which are considered some of the TG-16's worst!

Well enough with the intro let's get onto reviewing the actual game shall we? Now first thing you will notice is the bland title screen bouncing letters on a solid blue background. Well if a title screen was the standard for rating games, then surely this is one of the worst games of all time! However, not willing to turn the game off and call it a day I will press on further. Once you are past the title screen, you will notice a set of 6 sprites walking in place by a row of numbers going from 1 through 10. These are the different characters, each with their own background story that is introduced to you when you play their first stage and with a conclusion when you beat all 10 of their puzzles. You must beat the puzzles for each character in order, no skipping to the last one for you! The stages and characters are quite diverse ranging from a caveman who has to go out looking for some meat for his tribe, to a Japanese school girl who has to pass through the "Rude Boys territory" in order to get to Biffs birthday party, to Udon the bionic man in the 25th century who has to fight off a horde of rampaging aliens. It's a nice touch and they add a little polish to the game. Besides puzzle games don't normally have much of a story anyways if any at all. Most of the intros and endings are quite cheesy and humorous as well.

As with the title screen most of the graphics are pretty average, but they aren't painful to look at or anything like that. Stages each have their own suitable theme, along with suitable music. The boy going into the haunted mansion's stage uses darker colors and has an eerie foreboding music, while the fairy in the forest's stage is bright and colorful with cheerful happy music. Speaking of the music, overall it's a pretty catchy, nothing overly awesome but you might find yourself humming some of the tunes one day. Sound effects are of the same caliber well except for the humming part that is. Overall the graphics aren't eye popping gorgeous like many of those nifty Super Cdrom2 games have us spoiled to, nor does the music hold a candle to Dungeon Explorer's kick butt sound track, they still manage to do more than just get the job done.

Now onto the game play, which is where the real fun begins. In each stage you take the role of the character you choose and are given the task to clear off all of the stationary monsters, aliens, dinosaurs, enemies, or whatever else off the screen. How is this accomplished you may ask? Easy, for every different piece as we will call them from now on, their is another matching piece elsewhere on the screen. In order to clear off a pair you must "kick" the one piece into it's matching pair to make them disappear. This is accomplished by facing the direction you want to kick the piece and pressing the I button. Sounds easy right? Well not quite, you see there are many different pieces to destroy and many walls and obstacles that get in your way. It starts off easy but starts to get trickier in later stages when they add different obstacles such as bumpers that make pieces bounce back when the collide. Often times the most obvious choice is the wrong choice and sometimes the stage that seems the easiest will be the hardest.

However there are a few things to help you out. For starters you can undo you last action assuming that you last action doesn't involve something that can't be undone such as getting a piece stuck bouncing off of bumpers or having destroyed a pair of pieces by pressing the II button. This is quite helpful. Another thing is that if you have two pieces side by side you can kick the one two spaces away from you by kicking the piece right by you. It's hard to explain, but it does add more challenge and depth to the puzzles as it allows for many more unique scenarios to exist. Last but not least, if you are ever stuck or completely screwed up, you can press the run button to 'give up'. This is part of the brilliance of having 6 different sets of characters. Is helping Taro prove he isn't chicken in the haunted house wearing you down? Is the fight against those alien invaders in the 25th century too tiresome? Why not show those rude boys who's boss for a change of pace, or help Sasuki the true prince in ancient Japan prove he has what it takes to rule over all of Japan. By the time you hit a road block on one character's puzzles you'll be trying the others you were stumped by earlier and solving them.

It really is great fun, there are no lives or continues, so you can try as many times as you want without starting over. This is a good thing because once you solve a puzzle, it takes a while to forget the solution. Plus it's going to take a lot of tries to solve some of the puzzles. The static nature of the puzzles is really the only major downfall to the game as once you beat the game you'll need to give the game a break long enough to forget most of the solutions, meaning replay value is a little low. There is also a password system so you don't have to solve the puzzles you already solved again should you decide to take a break. One other minorly annoying thing is the lack of a pause button, but the time limit is more than generous and if you really need to get up and leave in the middle of the game you won't lose much. Once a puzzle is solved there is no need to do so again, unless you so wished to do so. Points are kept but there isn't much purpose for them, no high score table (and even if there was I would doubt anyone would care about their score in this game) plus with no lives you don't get a 1-up for so many points or anything like that. Also, the select button does nothing more than make your character walk in place, it seems like they could have made that the pause button, maybe they thought you would use it to cheat?

All in all Tricky Kick is a good game marred only by its somewhat lackluster graphics, static puzzles, and it's reputation for being a lousy game. Sure it's not for everyone, as not everyone enjoys logical type puzzle games just as many would rather watch paint dry than solve a jigsaw puzzle. However, there is definitely some fun puzzle solving action to be had. So if you like logical puzzle type games, don't hesitate for a second to pick it up and add to your library of TG-16 games you won't regret it. Even if you only like games like Tetris or Puyo Puyo you might give it a try; it can be had for as cheap as $3-5 and it really is a unique experience. There wasn't a game like Tricky Kick before it came out and there really hasn't been anything like it since.

Persona 3 FES (PS2) - RPG gaming at its best - PCEngineFan


STORY/Summary
Lead a group of high school students with a dangerous extracurricular activity: exploring the mysterious tower Tartarus and fighting the sinister Shadows during the Dark Hour, a frozen span of time imperceptible to all but a select few. However, the end of their quest is no longer the end of the story. Witness for the first time the aftermath of the final battle and the students' struggle to find meaning in their new lives.

  • Acclaimed by critics and fans - Experience the definitive cut of 2007's award winning Persona 3, which garnered tons of critical acclaim and the adulation of a devoted fanbase.
  • More than just an expansion - Persona 3 FES contains an enhanced version of the original game, loaded with additional new quests and events, Personas, cutscenes, a weapon synthesis system, the ability to change your characters' clothes, and a hard play mode.
  • 30 additional hours of gameplay - Take the role of Aigis in a brand new Persona 3 episode that plays as a full game with original story, cutscenes, objectives, and seventeen new music tracks.
  • Incredible value - The enhanced version of Persona 3 game and a brand new game make for 120+ hours of gameplay, together on one disc.

I am here to tell you that this game right here has turned my RPG world around. It is hard to describe what you are in for when you play this wonderful game but let me give it a shot. You get to be a character that makes decisions, runs a team of Persona users, issue commands in battle, go to school and LEARN, develop relationships with people that add to your powers, date girls, join many different clubs in school, and save the world! WHEW! Trust me when I say just go buy the damn game and give it a shot. I am currently 32 hours into the game myself and Windancers son has joined me for the adventure. He had no choice cause I bought it for his birthday! LOL.

PLAY THIS GAME!!! LONG LIVE ATLUS!!!

-PCEngineFan

Kishin Doji Zenki: Vajura Fight submitted by missa

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In writing this review I now know how the first human being who tried to convince someone else that the world was round felt. I assure you though, Zenki on the PC-FX is truly a first-rate game...and not just by PC-FX standards either. Zenki isn't just a good game, it's a truly great game. Zenki FX takes you by the ear, kicks your ass and then feeds it back to you. Only it's so good, that you won't complain. The concept of Zenki is pretty interesting too. It is part action game, part fighting game, with a complex story to boot.
Luckily for English viewers, the story is acted out on screen, easily giving you a sense of what is going on. The opening movie which will have you singing along with it the second time you hear it, to the beginning scene with lush 2D in-game animation: some lizard-men with spears kicking a woman in the head reminiscent of some of the best Neo Geo games.
If Neo Geo is the REAL DEAL, this is the REAL DEAL FX! In fact Zenki on the FX is everything a game should have been on the Neo Geo CD console: fast load times, utterly insane animation quality (just try rapidly pausing and unpausing when you kill some of the enemies sometime), quality effects like FMV elements as part of the background. Like in the scene where the jet airplane explodes or during some of the more psychadelic parts of Zenki. To make things even sweeter, there are animated portraits for each character
whenever they talk which show their emotions. It is often like having 3 mini movies playing on screen while the sprite characters act it out on their own. It can be a lot to watch at times, but following More's Law, that's a good thing, right?
Like most games, Zenki begins with fairly easy, lets call them bosses. However, just because they are easier to fight does not mean that they have any less detail put into the animation, and many of the bosses take up half of the screen's height. Some like the possessed frog are massive taking up 3/4Th's of the height and easily 1/3rd the width of the screen, all the while dishing out frantic flurries of moves. In the later stages, the bosses of Zenki will make you feel like a swat team trying to kill a raging person on PCP. No matter how many times you hit them, they keep rushing at you, their hands blurring with fierce alacrity.
The enemies you face in the action part of the levels are for the most part too easy to kill, but they give you a break in between each boss fight and offer a chance to earn more continues. Continues in Zenki are precious on the hard difficulty so I am grateful the programmers decided to add them in. Occasionally you get cheap'd during a boss battle and loose 75% or more of your life before you can respond, the harder the difficulty, the more this is magnified. However I never feel like the computer is cheating like I have with
other fighting games like Street Fighter II where the computer could press foward WHILE holding down back to execute one move while charging the other -_-;

The true delight of Zenki though is the story which plays out during the game. In most fighting games you simply go from one random fighter to the next. But in Zenki every fight has a reason and what is happening generally makes sense. Not that Zenki will suprise you with plot twists much but the storyline is solid and as I have said before, FULLY animated out for your viewing pleasure. A common Zenki plot device could the boy in the wheelchair who is blocking you path, could he be something other than what he appears on the surface? Or was the kidnapping of the girl a trap?? I myself found these chiches to be charming and they helped make it easy to understand and enjoy the storyline.

In the end, Zenki gives PC-FX owners a glimpse into the kind of games the FX was capable of. Fast paced action games, with multiple scrolling backgrounds WHILE playing back FMV. Large, fast moving sprites. Rocking soundtracks. Almost everything every other FX game is lacking Zenki brings on in heaps! I can't complain about even the play control. Zenki is truely a great game which you can play over and over again.